The makers

A brother, a sister, and the tree that lived

Yamadori is made by the two of us, Chase and Morgan, a brother and sister. That is not a marketing angle. It is the reason the game exists in the shape it does, right down to its strangest rule.

Chase found bonsai first, as a kid, and Morgan loved it the way little sisters love whatever their big brothers love: completely, and mostly to be included. We begged our mom for a tree each. Morgan's died within weeks. Chase's survived, and taking care of it slowly stopped being his project and became ours.

The tree that lived

That tree is still with us, and so is the habit. These days we keep a collection of real trees, and the game borrows its rhythms from caring for them: watering on each species' real schedule, reading a branch for a week before you cut it, wire that goes on gently and comes off before the branch forgets it's wood. When Yamadori needed to answer its biggest design question, what a year of digital care should feel like, the answer was already sitting on our shelves.

The tree that didn't

Morgan's first tree is the other half of the story. It died the way most first bonsai die: quietly, from love applied at the wrong times. Anyone who has killed a first tree knows the particular guilt of it, and most plant games are built out of that same guilt. Streaks. Wilting timers. A pot that punishes you for having a life.

We built the opposite. In Yamadori, trees can never die. Neglect leaves scars, and scars become deadwood, jin and shari, the marks real bonsai wear with pride. Come back after two weeks away and your tree is not a corpse. It is a story with a rough chapter.

Why two is the right size

A big studio would have A/B tested the soul out of this idea by now. There would be an energy meter, a gem store, and a limited-time yamadori event. Being two people means nobody can make us add those things. Being brother and sister means every design argument ends the way arguments over the real trees end: the tree wins. The game answers to the trees on our shelves, not to a dashboard.

Yamadori is small, slow, and stubborn about it, a game grown the way its trees are. We think that is exactly why it will last.

Chase and Morgan