The story
Two kids, one tree, an obsession.
Chase Tantalo has loved bonsai since he was a kid. His little sister Morgan loved it because he did. They begged their mom for a tree each. Morgan’s died within weeks. Chase’s survived, and taking care of it became something they did together. They still keep a collection of real trees, and they built Yamadori as the game they wished existed. Morgan’s first tree is why the game’s strangest rule exists: in Yamadori, trees can never die. Neglect leaves scars, and scars become prized deadwood: the mark of a story, not a deleted save.
The name is the oldest way a bonsai begins: yamadori, climbing into the mountains to collect a wild tree that time has already shaped. The game is built on that reverence for real time. Every tree is procedurally grown, a unique 3D form rather than a sprite, and it grows on the actual calendar, budding and thickening while the app is closed. Water on each species’ real schedule; prune with cuts that heal over real days and sprout where the blade fell; wire a branch and come back in six days, when the bend has set.
The world is a small walkable planet: wild trees in the foothills whose value is their real age, rangers to slip past, four old mother trees offering a daily cutting, a sand garden you rake just by walking through it. Over all of it, one law: time is the one currency that can never be bought. No streaks, no energy bars, no punished absence. And it’s free, with no ads, ever.